Logging out to escape a fight isn't an option on One Life. When players fight, both of them are in combat for a short time - and leaving the server during that time counts as a death.
How it works#
- Landing a real PvP hit - melee, or an arrow or other projectile shot by a player - puts both players in combat for 30 seconds.
- A countdown shows above your hotbar. Every new hit, from either side, resets it to 30 seconds.
- When the countdown ends, you're free to log out.
WarningDisconnecting while you're in combat eliminates you, exactly like dying. Everything you were carrying - inventory, armor and offhand - drops where you logged out, together with your player head.
Teammates and trusted players#
- Teammates never put each other in combat - see Teams.
- Trusted players - use
/trust <player>so an accidental hit you land on them (a stray splash potion or arrow) never starts a timer./untrust <player>removes them again.
Trust works from the attacker's side: if you trust someone, your hits on them never start a timer, but their hits on you still do - unless they trust you back.
| Command | What it does |
|---|---|
/trust <player> | Your hits on this player won't start a combat-log timer. |
/untrust <player> | Removes a player from your trusted list. |