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Combat Log

Old version saved by IkBrian on Oct 6, 2026, 7:06 PM
"First version"

Logging out to escape a fight isn't an option on One Life. When players fight, both of them are in combat for a short time - and leaving the server during that time counts as a death.

How it works#

  1. Landing a real PvP hit - melee, or an arrow or other projectile shot by a player - puts both players in combat for 30 seconds.
  2. A countdown shows above your hotbar. Every new hit, from either side, resets it to 30 seconds.
  3. When the countdown ends, you're free to log out.
WarningDisconnecting while you're in combat eliminates you, exactly like dying. Everything you were carrying - inventory, armor and offhand - drops where you logged out, together with your player head.

Teammates and trusted players#

  • Teammates never put each other in combat - see Teams.
  • Trusted players - use /trust <player> so an accidental hit you land on them (a stray splash potion or arrow) never starts a timer. /untrust <player> removes them again.

Trust works from the attacker's side: if you trust someone, your hits on them never start a timer, but their hits on you still do - unless they trust you back.

CommandWhat it does
/trust <player>Your hits on this player won't start a combat-log timer.
/untrust <player>Removes a player from your trusted list.