Logging out to escape a fight isn't an option on One Life. When players fight, both of them are in combat for a short time - and leaving the server during that time counts as a death.
How it works#
- Landing a real PvP hit - melee, or an arrow or other projectile shot by a player - puts both players in combat for 30 seconds.
- A countdown shows above your hotbar. Every new hit, from either side, resets it to 30 seconds.
- When the countdown ends, you're free to log out.
WarningLeaving while you're in combat eliminates you, exactly like dying. Everything you were carrying - inventory, armor and offhand - drops where you logged out, together with your player head.
When leaving doesn't count#
Combat logging is about choosing to run from a fight - so leaving only counts when it was your choice. You're not eliminated when:
- 🧊 Your game froze - your character stood still and defenceless in the fight while you were still being attacked, until your connection dropped.
- 🛡️ A staff member kicked you.
- 🌐 Everyone lost connection at once - for example when the network goes down. Your items are kept and handed back when you rejoin.
- 🔄 The server restarts or shuts down.
These still count, so don't try them:
- Disconnecting, closing the game or crashing it on purpose.
- Logging in from a second game to kick yourself out.
- Being kicked by the server for flying, illegal moves or other cheating.
- Switching to the Lobby.
TipDied to a frozen game anyway? You can always open a ticket to appeal.
Teammates and trusted players#
- Teammates never put each other in combat - see Teams.
- Trusted players - trust someone so an accidental hit you land on them (a stray splash potion or arrow) never starts a timer.
/truston its own opens a menu with the heads of everyone online: click someone and confirm./untruston its own shows everyone you trust, so you can remove them the same way.
Trust works from the attacker's side: if you trust someone, your hits on them never start a timer, but their hits on you still do - unless they trust you back.
| Command | What it does |
|---|---|
/trust [player] | Your hits on this player won't start a combat-log timer. On its own it opens a menu with everyone online. |
/untrust [player] | Removes a player from your trusted list. On its own it shows everyone you trust. |
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